No Man's Sky: Patch Notes zu den bisherigen PC-Updates - Großes Update nächste Woche
Hello Games hat die offiziellen Patch Notes zu den drei bisherigen Updates für No Man's Sky veröffentlicht und zudem ein weiteres, wichtiges Update für die nächste Woche angekündigt.
Seit dem offiziellen Release des Weltraum-Abenteuers No Man's Sky vor einigen Tagen reichte Entwickler Hello Games insgesamt drei Patches nach, um der PC-Version des Spiels mehr Stabilität und Performance zu verleihen und Bugs zu beheben. Laut eigener Aussage sei man seit dem Release des PC-Ablegers am vorletzten Freitag sehr beschäftigt gewesen. Im Fokus des Teams standen demnach zahlreiche Support-Anfragen und Posts bei Steam, GoG, Reddit und sonstigen Internetplattformen.
Aktuell sei das Team damit beschäftigt, die ganzen Anfragen zu kategorisieren und priorisieren. Die erhaltenen Informationen helfen enorm beim Finden und Beheben von Fehlern. Durch den Arbeitsaufwand hatte das kleine Team bisher noch keine Zeit offizielle Patch Notes zu den drei Updates zu veröffentlichen. Dies wurde nun nachgeholt und die Niederschrift der behobenen Fehler lässt sich bei Steam und weiter unten in diesem Artikel nachlesen.
Ebenso wird für die kommende Woche ein weiteres, großes und bedeutendes Update angekündigt. Dieses soll am Montag getestet werden, nachdem die Arbeiten übers Wochenende abgeschlossen sind. Danach wird es vermutlich online gehen. Sobald alle Supportanfragen abgearbeitet sind verspricht der Entwickler, dass man dann damit beginnen könne, das Spiel mit neuen Features zu verbessern. Mit den aktuellen Patches sollen ungefähr 70 Prozent der gesamten Menge an Support-Anfragen erledigt sein - weitere 30 Prozent gilt es noch zu lösen, woran das Team aktuell arbeite.
Mehr interessante News, Infos, Screenshots und Videos zu No Man's Sky findet ihr auf unserer umfangreichen Themenseite. Die offiziellen Patch Notes der bisherigen Updates (Stand: 20. August 2016) lest ihr nachfolgend.
The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.
AMD Phenom Support
Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.
Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.
Framerate Stuttering due to Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.
Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.
Added support for this GPU, which doesn't support OpenGL 4.5 fully.
Solution to try to prevent saves getting corrupted no matter what's going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).
Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
Gsync has been disabled by default, which was causing an issue for some users
Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in "Mouse Smoothing".
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off
For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player's saves are safe in future.
Stuck under the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
Crash after warping
Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) - meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn't be saved from then on until you died again. This is fixed now! This was also causing player's saves to grow in size.
Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :(
This is fixed now.
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
Some players have corrupted save files, we've been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).