Games World
Login Registrieren
Möchtest du diese Seite als Startseite festlegen?
als Startseite festgelegt.
    Möchtest du diese Seite als Startseite festlegen?
    Mobile als Startseite festgelegt.
    Login Registrieren
  • Just Cause 2: Multiplayer-Mod 0.2 Beta ab sofort verfügbar

    Die Multiplayer-Mod von Just Cause 2 wurde aktualisiert.

    Für Just Cause 2 steht die beliebte Multiplayer-Mod, welche den Action-Blockbuster von Avalanche um einen Mehrspieler-Modus erweitert, in der Beta-Version 0.2 ab sofort zum Download bereit. Im aktuellen Zustand dient die Veröffentlichung jedoch nur zu Testzwecken. Fans der inoffiziellen Erweiterung dürfen sich auf verschiedene neue Inhalte freuen.

    Just Cause 2 erfreut sich auch weiterhin größter Beliebtheit, trotz des anstehenden Nachfolgers Just Cause 3, der am 1. Dezember 2015 für PC, PlayStation 4 und Xbox One erscheint. Grund dafür ist vor allem die Multiplayer-Modifikation, welche den Action-Blockbuster von Entwickler Avalanche um den vielfach gewünschten Mehrspieler-Modus erweitert. Dieser steht nun in der Version 0.2 Beta zum Download bereit. Über die Beta-Option der Steam-Version könnt ihr die neue Version auswählen.

    Derzeit ist die neue Version jedoch nur zu Testzwecken gedacht. Die Entwickler weisen explizit darauf hin, dass diese im derzeitigen Zustand noch Fehler enthält. Fans der inoffiziellen Multiplayer-Mod dürfen sich jedoch auf eine Vielzahl neuer Inhalte und Verbesserungen freuen. Darunter diverse Funktionen, die Skriptern die Erstellung neuer Inhalte erlauben, Basic Unicode Support zur Unterstützung weiterer Sprachen, sowie Optimierungen der Synchronisierung und gar Steam-Achievements. Die vollständige Liste seht ihr nachstehend. Mehr über Just Cause 2 sowie dessen Nachfolger Just Cause 3 findet ihr auf unseren Themenseiten.

    New Features


    • Added support for all of the previously unsupported civilian models
    • Added Steam achievements
    • Added SharedObject class
    • Added NetworkObject class
    • Added WorldNetworkObject class
    • Added basic UTF-8 support to Lua strings
    • Added SetUnicode(boolean) global function
    • Added storage to all entities, not just Players
    • Deprecated PlayerValueChange and PlayerNetworkValueChange events
    • Refactored Chat class functions to support multiple colours in a single message
    • Added Vehicle.GetClassByModelId
    • Added Vehicle:GetClass
    • Added VehicleClass enum
    • Improved Lua errors with event argument printout
    • Added delta argument to PreTick/PostTick and Render/PostRender
    • Added Angle.Delta
    • Added Vector2.Reflect and Vector3.Reflect


    • Added module metadata
    • Added Player:Damage
    • Added Vehicle:SetStreamPosition and Vehicle:SetStreamAngle
    • Added Vehicle:Get/SetSpawnPosition and Vehicle:Get/SetSpawnAngle
    • Can now disable collisions between two different types with Player/Server functions EnableCollision/DisableCollision
    • Added ClientModulesLoad event
    • Added Player:RequestGroupMembership(groupId, callback)
    • Added StreamableObject:GetStreamedPlayers
    • Added SLED debugger support
    • Added suppressible PlayerAchievementUnlock event
    • Added Server:GetFrameTime
    • Added SendAutorunWhenEmpty config variable, default as false, to control whether autorun scripts are sent for empty modules
    • Added netstat command


    • Added ClientActor class which provides a basic client-side NPC interface
    • Added GameRender event for depth-tested rendering in the game world
    • Main menu overhaul
    • Added support for streaming image resources with AssetLocation.Resource
    • Added support for Unicode characters in CharPress
    • Added LocalPlayer:SetLinearVelocity
    • Added Character class, common to Player and ClientActor
    • Added Character:Get/SetLeftArmState
    • Added Character:GetSeat
    • Added Vehicle:Set(Linear/Angular)Velocity
    • Added GetClimateZone method to streamed and client entities
    • Added ClimateZone enum
    • Added Player:GetAvatar
    • Added AvatarSize enum
    • Added Featured tab to the server browser
    • Added description field to the server browser
    • Server browser filters are now consistent between restarts
    • Added Camera functions SetFOV and GetFOV
    • Added LocalPlayerEjectVehicle event
    • Added 'entity' and 'impulse' arguments to VehicleCollide event
    • Added LocalPlayer functions SetOxygen and GetOxygen
    • Added LocalPlayer:IsFriend(steamid/player)
    • Added Client:GetFrameTime
    • Added Game:GetWeatherSeverity
    • Added ClientStreamableObject as a base class to Vehicle/Player
    • Added an optional boolean parameter to Physics:Raycast to disable the raycast filter
    • LocalPlayerBulletHit event now contains a bone argument
    • Added a setting to toggle vehicle camera snap and adjust timeout
    • Added a setting to toggle vehicle stunt camera
    • Removed apostrophe keybind opening console, added a setting to configure console keybind
    • Added support for correctly rendering the tab character in text
    • Added CursorType enum
    • Added Mouse:SetCursor
    • Added FontAwesome and League Gothic fonts to resources
    • Added ability to navigate through TextBox history using Up and Down arrow keys
    • Added Ctrl-Left/Ctrl-Right hotkeys to TextBox to facilitate moving the cursor word by word
    • Added Label:SetLineSpacing
    • Added TextBoxNumeric:Get/SetNegativeAllowed
    • Added gui_show_netstat console command
    • Added window position and size launch parameters

    Bug Fixes


    • General sync improvement
    • Luabind now checks parent classes when looking up class members (class("MyDerived")(MyBase) in _init.lua works now)
    • Scripts are now loaded in alphabetical order on all platforms
    • Fixed script profiler not counting network events
    • The marshaller now accepts table keys of any type
    • Angles sent over the network no longer lose precision from compression
    • Vector2/Vector3/Color statics can no longer be edited
    • Comparing any API class with '==' should now work
    • Fixed random number generator not being seeded at startup
    • Improved Timer precision


    • Fixed issue with server memory not being freed on entity removal
    • Fixed issue with world iterators not working correctly
    • Fixed a bug where scripts would still be run even if the server failed to start
    • Fixed SteamId outputting the community id when printed on Windows


    • Fixed bones returning the wrong position for smaller models(Breaking change)
    • Fixed very long-standing issue with on-foot weapons often not firing for other clients
    • Vastly improved vehicle sync, also allows players to stand on vehicles as in singleplayer
    • Hopefully fixed archive bug that caused models/effects to fail to load
    • Fixed static objects not responding to the biome (snow / dust)
    • Fixed an extremely prevalent crash during entity collision listener removal
    • General renderer improvements
    • Refactored Mounted Gun sync, resulting in better aim accuracy
    • Reduced memory usage by preventing entire archives from being loaded at once
    • Fixed issue where requested models could sometimes be wiped out by the loading screen process
    • Fixed a bug where vehicle colors were darker than the requested colors
    • Fixed issue with vehicle colors not being applied to some turret parts
    • Fixed input sometimes going crazy when in a menu
    • Fixed settings window not preserving game resolution upon resize
    • Improved precision of Input:GetValue return value
    • Fixed being stuck in the air when EnterVehicle is called while grappling
    • Things drawn in 3D (and Render:WorldToScreen) no longer appear to be ahead by one frame
    • Fixed character model not changing if gui hidden or in a menu
    • Removed highlighted servers from the server browser
    • Character models are now reset on disconnect
    • Fixed PlayerEnterVehicle missing old_driver arg
    • Fixed issue with default player state being PlayerState.None instead of PlayerState.OnFoot
    • Some client entities now inherit from ClientStreamableObject to mirror the server classes
    • Added parameters argument to ClientSound.Create
    • ImagePanel:SetImage now takes an Image instead of a path
    • Fixed HSVColorPicker issues
    • Fixed SortedList header being offset when it has a scrollbar
    • Fixed crash with SortedList:Clear
    • Fixed issue with SortedList sizing


    Just Cause 3: Millionen Wege, die Spielwelt in die Luft zu jagen - 2. Entwickler-Tagebuch
    Spielecover zu Just Cause 3
    Just Cause 3
  • Just Cause 2
    Just Cause 2
    Avalanche Studios (SE)
    Meine Wertung

    Aktuelle Action-Spiele Releases

    Cover Packshot von Outlast 2 Release: Outlast 2
    Cover Packshot von Inner Chains Release: Inner Chains
    Cover Packshot von Mr. Shifty Release: Mr. Shifty tinyBuild Games , Team Shifty
    Cover Packshot von Yooka-Laylee Release: Yooka-Laylee
    • Es gibt 0 Kommentare zum Artikel

  • Print / Abo
    PC Games 05/2017 PC Games Hardware 05/2017 PC Games MMore 05/2017 play³ 05/2017 Games Aktuell 05/2017 buffed 12/2016 XBG Games 04/2017 N-Zone 04/2017 WideScreen 05/2017 SpieleFilmeTechnik 05/2017
    PC Games 05/2017 PCGH Magazin 05/2017 PC Games MMORE Computec Kiosk On the Run! Birdies Run
Just Cause 2
Multiplayer-Mod 0.2 Beta ab sofort verfügbar
Für Just Cause 2 steht die beliebte Multiplayer-Mod, welche den Action-Blockbuster von Avalanche um einen Mehrspieler-Modus erweitert, in der Beta-Version 0.2 ab sofort zum Download bereit. Im aktuellen Zustand dient die Veröffentlichung jedoch nur zu Testzwecken. Fans der inoffiziellen Erweiterung dürfen sich auf verschiedene neue Inhalte freuen.
just cause 2,mod,multiplayer