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  • Diablo 3: Patch 1.0.7 auf dem Testserver gelandet - Change-Log verfügbar

    Diablo 3 wird umfassend auf Patch 1.0.7 vorbereitet. Dazu startete Blizzard einen Test-Server, der die Änderungen vor dem Release in einer Probe-Phase zur Verfügung stellt. Wir haben die Anpassungen in Form der ersten englischen Patch-Notes für euch aufgelistet. Änderungen betreffen Klassen, Bosse, Crafting und mehr.

    Wie Blizzard bereits im Vorfeld bestätigte, soll Diablo 3 mit Patch 1.0.7 umfangreich erweitert werden. Um die Änderungen ordnungsgemäß unter die Lupe nehmen und alle Fehlerquellen identifizieren zu können, ist ab sofort der Testserver für Diablo 3 live. Erste Patch-Notes künden von zahlreichen Anpassungen in Sachen Bosse, Crafting und Klassen. Am Ende dieser Zeilen haben wir die Patch-Notes zu Diablo 3-Patch 1.0.7 aufgelistet.

    Teilnehmen könnt ihr via Account-Management im Battle.net. Loggt euch dazu ein und erstellt einen PTR-Account für Diablo 3. Anschließend ladet ihr den neuen Diablo 3-Client auf eure Festplatte. Im Spiel habt ihr anschließend die Möglichkeit, euren Live-Charakter zu kopieren, um die hochstufigen Inhalte unter die Lupe nehmen zu können. Den gesamten Change-Log zu Diablo 3 Patch 1.0.7 lest ihr nachfolgend in der Übersicht.

    Diablo 3 Patch-Notes 1.0.7


    New Feature: Dueling

    • For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.

    General

    • Nephalem Valor stacks will now persist through Acts
    • Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
    • The resurrection timer will no longer increase if a player is killed multiple times in a row
    • Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
    • The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
    1. MP 1: 25% (up from 10%)
    2. MP 2: 50% (up from 20%)
    3. MP 3: 80% (up from 30%)
    4. MP 4: 120%(up from 45%)
    5. MP 5: 165% (up from 60%)
    6. MP 6: 215% (up from 75%)
    7. MP 7: 275% (up from 95%)
    8. MP 8: 340% (up from 115%)
    9. MP 9: 420% (up from 135%
    10. MP 10: 510% (up from 160%)
    • When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)


    Auction House

    User Interface

    • Cancelled PayPal auctions will now display a UI error

    Bug Fixes

    • Stash Tab Art will now properly update when viewed in the Auction House


    Battle.net

    General

    • Monster Power is now available for Public Games
    • Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the "Enable Monster Power" box has been checked in the Options menu
    • "Report Botting" has been added to the right-click > report player menus
    • The Battle.net UI now displays how many players are online


    Bosses

    General

    • Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased

    Classes


    Barbarian

    Bug Fixes

    • Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times

    Demon Hunter

    Bug Fixes

    • The Reflects Damage affix will now properly reflect damage caused by Bola Shot

    Monk

    Active Skills

    • Cyclone Strike: Weapon damage increased from 100% to 313%
    • Dashing Strike: Weapon damage increased from 160% to 303%
    • Exploding Palm: Explosion damage increased from 30% to 50% of the target's maximum health
    • Inner Sanctuary: Radius increased from 8 yards to 11 yards
    • Skill Rune – Forbidden Palace: Damage bonus increased from 10% to 15%
    • Skill Rune – Sanctified Ground: Now reduces enemy movement speed by 80% (up from 60%)
    • Lashing Tail Kick: Weapon damage increased from 235% to 470%
    • Mystic Ally: The amount of damage a Mystic Ally can take from a single hit is now capped
    • The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
    • Skill Rune – Eternal Ally: Weapon Damage increased from 40% to 60%
    • The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
    • Skill Rune – Fire Ally: The cooldown of the Fire Ally's special attack has been reduced from 8 seconds to 4 seconds
    • Skill Rune – Water Ally: The Water Ally's special attack now reduces enemy movement speed by 60% (up from 30%)
    • The cooldown of the Water Ally's special attack has been reduced from 8 seconds to 4 seconds
    • Sweeping Wind: Base weapon damage increased from 15% to 20% per stack
    • Skill Rune – Blade Storm: Weapon damage increased from 20% to 26% per stack
    • Skill Rune – Cyclone: Weapon damage increased from 20% to 26% per stack
    • Tempest Rush: Weapon Damage increased from 85% to 155%
    • Wave of Light: Weapon damage increased from 390% to 829%

    Passive Skills

    • Near Death Experience: Dying will now reset the cooldown

    Bug Fixes

    • Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player

    Witch Doctor

    Active Skills

    • Spirit Barrage: Skill Rune – Well of Souls :The secondary missiles fired by this rune can now hit the primary target

    Wizard

    Active Skills

    • Arcane Orb: Weapon damage increased from 175% to 200%
    • Skill Rune – Obliteration: Weapon damage increased from 228% to 260%
    • Blizzard: Weapon damage increased from 210% to 510% over 6 seconds, Proc coefficient increased from 0.01 to 0.0125
    • Skill Rune – Grasping Chill :Proc coefficient increased from 0.01 to 0.0125
    • Skill Rune – Frozen Solid: Proc coefficient increased from 0.01 to 0.0125
    • Skill Rune – Stark Winter: Proc coefficient increased to from 0.005 to 0.0125
    • Skill Rune – Snowbound: Proc coefficient increased to from 0.01 to 0.0125
    • Skill Rune – Unrelenting Storm: Weapon damage increased from 280% to 680%
    • Shock Pulse: Weapon damage increased from 105% to 150%, Proc coefficient increased from 0.667 to 0.8
    • Skill Rune – Fire Bolts: Weapon damage increased from 152% to 195%, Proc coefficient increased from 0.667 to 0.8
    • Skill Rune – Explosive Bolts: Weapon damage increased from 70% to 105%, Proc coefficient increased from 0.5 to 0.8
    • Skill Rune – Lightning Affinity: Proc coefficient increased from 0.667 to 0.8
    • Skill Rune – Living Lightning: Weapon damage increased from 37% to 52%

    Passive Skills

    • Critical Mass: Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
    • Temporal Flux: Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
    • Unstable Anomaly: Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
    • Dying will now reset the cooldown

    Bug Fixes

    • Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit

    Crafting

    General

    • A new crafting reagent, Demonic Essence, has been added to the game
    • This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
    • Nephalem Valor will not be required in order for Demonic Essences to drop
    • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
    • MP 0: 20.0000%
    • MP 1: 23.0000%
    • MP 2: 26.4500%
    • MP 3: 30.4175%
    • MP 4: 34.9801%
    • MP 5: 40.2271%
    • MP 6: 46.2612%
    • MP 7: 53.2004%
    • MP 8: 61.1805%
    • MP 9: 70.3575%
    • MP 10: 80.9112%
    • The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%

    Blacksmith

    • Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)

    Each crafted item will have the following characteristics:
    iLevel 63
    6 Affixes
    Account-bound

    • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
    • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)

    Jeweler

    • A new Rare recipe has been added to the Jeweler for an Amulet

    This amulet will have the following characteristics:
    iLevel 63
    6 Affixes
    Account-bound

    • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
    • Crafting the item will require the 1 Demonic Essence as well as:

    100,000g
    1 Perfect Gem (varied depending on which core stat you select)
    1 Fiery Brimstone

    • A new tier of account-bound gems of has been added to the game: Marquise
    • Marquise Gems stats are as follows:

    Marquise Emerald
    Weapon: Increased Critical Hit Damage by 110%
    Helm: +33% Extra Gold from Monsters
    Armor: +62 Dexterity
    Marquise Topaz
    Weapon: Melee attackers take 2200 per hit
    Helm: 33% Better chance of finding magical items
    Armor: +62 Intelligence
    Marquise Amethyst
    Weapon: Each Hit adds +700 Life
    Helm: +19% Life
    Armor: +62 Vitality
    Marquise Ruby
    Weapon: +150 Minimum and +150 Maximum Damage
    Helm: Increases Bonus Experience by 33%
    Armor: +62 Strength

    • These gems can only be created at the Jeweler and will require the following reagents:

    3 Radiant Star Gems
    20 million gold
    1 Demonic Essence

    • Un-socketing Marquise gems will cost 5 million gold
    • The designs for the Marquise gems will drop randomly from all level 63 monsters
    • Note: The designs are not account-bound

    Items

    General

    • Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
    • These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
    • Skeleton King
    • Spider Queen
    • Maghda
    • Zoltun Kulle
    • Ghom
    • Cydaea
    • Rakanoth
    • Izual
    • The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
    • Please note that neither the Crafting plans nor the Jeweler Design are account-bound
    • Holding shift while buying health potions will attempt to purchase 5 potions at once
    • Follower items below iLevel 60 will now no longer drop in Inferno
    • Goldskin now has a limit on the number of times it can proc on a single target

    Vendors

    • Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each

    Bug Fixes

    • Goldskin will no longer proc when attacking monsters that drop no loot
    • Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
    • All Staves of Herding can now be sold to a vendor for 0 gold

    Monsters

    General

    The Reflects Damage affix has been redesigned:

    • It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
    • A visual effect will display whenever the durational buff is active
    • Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
    • Damage dealt by the Molten affix has been reduced by 40%
    • Damage dealt by the Plagued affix has been increased by 120%
    • Fallen Lunatics should now detonate in a more consistent manner
    • The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
    • Keywardens:
    • The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
    • The Act III Keywarden (Xah'Rith) should now only use its rain of corpses ability in Inferno difficulty
    • The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty

    Bug Fixes

    • Rare Sand Dwellers will now spawn in The Forgotten Ruins
    • Champion Plague Swarms will now spawn in Cryder's Outpost
    • Champion Fallen Cur will now spawn in The Storm Halls

    User Interface

    General

    • Legendary items now have a new mini-map icon
    • This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
    • Note: The icon will only display when Legendary items are dropped by a monster, not a player

    Bug Fixes

    • Fixed an issue causing the Enable Monster Power option to reset
    • Fixed an issue affecting the scroll speed of text
    • Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0

    Bug Fixes

    • Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
    • Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
    03:23
    Diablo 3 Patch 1.0.5.: Monsterstärke und Infernale Maschine
  • Diablo 3
    Diablo 3
    Publisher
    Activision Blizzard
    Developer
    Blizzard
    Release
    15.05.2012

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1044170
Diablo 3
Diablo 3: Patch 1.0.7 auf dem Testserver gelandet - Change-Log verfügbar
Diablo 3 wird umfassend auf Patch 1.0.7 vorbereitet. Dazu startete Blizzard einen Test-Server, der die Änderungen vor dem Release in einer Probe-Phase zur Verfügung stellt. Wir haben die Anpassungen in Form der ersten englischen Patch-Notes für euch aufgelistet. Änderungen betreffen Klassen, Bosse, Crafting und mehr.
http://www.gamesaktuell.de/Diablo-3-Spiel-21367/News/Diablo-3-Patch-107-auf-dem-Testserver-gelandet-Change-Log-verfuegbar-1044170/
16.01.2013
http://www.gamesaktuell.de/screenshots/medium/2012/12/diablo3_test_16.png
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